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docs: clarify Unreal client ticking#5114

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docs: clarify Unreal client ticking#5114
clockwork-labs-bot wants to merge 1 commit into
masterfrom
bot/docs-unreal-ticking-reference-20260525

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Summary

  • Correct the Unreal client reference to say queued WebSocket messages require either regular FrameTick() calls or SetAutoTicking(true).
  • Document the relevant connection methods and show both ticking patterns.

Validation

  • corepack pnpm typecheck
  • corepack pnpm build

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Superseded by consolidated docs PR #5166.

pull Bot pushed a commit to Mu-L/SpacetimeDB that referenced this pull request Jun 5, 2026
## Summary

Consolidates the outstanding docs PRs opened by `clockwork-labs-bot` /
Docs Gremlin into one reviewable PR:

- clockworklabs#4958
- clockworklabs#5085
- clockworklabs#5089
- clockworklabs#5097
- clockworklabs#5112
- clockworklabs#5114
- clockworklabs#5117
- clockworklabs#5127
- clockworklabs#5138
- clockworklabs#5165
- clockworklabs#5175
- clockworklabs#5222

This combines docs updates for:

- getting-started links
- server-issued auth token reconnect behavior in the Unity tutorial
- C++ module/client language coverage
- Unreal client ticking / `FrameTick` guidance
- C# connection callback signatures and codegen language spelling
- deterministic schedule-table sample time
- client frame ticking troubleshooting
- corrected `spacetime generate` usage for Unreal bindings
- TypeScript framework integration reference updates for SolidJS and
current React query-builder tuple usage

## Validation

- `rg -n '^(<<<<<<<|=======|>>>>>>>)' docs crates skills`
- `git diff --check origin/master...HEAD`
- `pnpm --dir docs typecheck`
- `pnpm --dir docs build`

---------

Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com>
Co-authored-by: rain <rain@rain.local>
Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
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