docs: clarify Unreal client ticking#5114
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This was referenced May 26, 2026
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Superseded by consolidated docs PR #5166. |
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## Summary Consolidates the outstanding docs PRs opened by `clockwork-labs-bot` / Docs Gremlin into one reviewable PR: - clockworklabs#4958 - clockworklabs#5085 - clockworklabs#5089 - clockworklabs#5097 - clockworklabs#5112 - clockworklabs#5114 - clockworklabs#5117 - clockworklabs#5127 - clockworklabs#5138 - clockworklabs#5165 - clockworklabs#5175 - clockworklabs#5222 This combines docs updates for: - getting-started links - server-issued auth token reconnect behavior in the Unity tutorial - C++ module/client language coverage - Unreal client ticking / `FrameTick` guidance - C# connection callback signatures and codegen language spelling - deterministic schedule-table sample time - client frame ticking troubleshooting - corrected `spacetime generate` usage for Unreal bindings - TypeScript framework integration reference updates for SolidJS and current React query-builder tuple usage ## Validation - `rg -n '^(<<<<<<<|=======|>>>>>>>)' docs crates skills` - `git diff --check origin/master...HEAD` - `pnpm --dir docs typecheck` - `pnpm --dir docs build` --------- Co-authored-by: clockwork-labs-bot <clockwork-labs-bot@users.noreply.github.com> Co-authored-by: rain <rain@rain.local> Co-authored-by: Tyler Cloutier <cloutiertyler@users.noreply.github.com>
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Summary
FrameTick()calls orSetAutoTicking(true).Validation
corepack pnpm typecheckcorepack pnpm build